PC ACTION, issue 5/2003

As a Conan fan, I felt immediately at home with the dark atmosphere of Against Rome. The title could be the cause of some surprises. It is more challenging and is played differently to other well-known real-time strategy games and the massed battles are great fun. The graphic style is also fascinating. You are given a real shock when a bolt of lightening strikes the ground directly next to your unit...

- Andreas Bertits -




PC JOKER, issue 6/2003

Barbarian real-time strategy with an innovative approach: Thanks to a fantastic battle system, hobby warriors are even now poised to whet their axes.
For visual effects, the developers of the game, Independent Arts, rely upon a mixture of 2D and 3D graphics. While the scenery is computed in real time, they decided to use pre-computed graphics for warriors and dwellings. This technique allows them to maintain a high level of detail and at the same time facilitates minimising computing expenditures. In order to make graphics fetishists happy as well, the "Against Rome" engine juggles all kinds of effects, delighting the eye with moving fog and different times of day effects as well as rock avalanches, storms and explosions.
... the details presented so far make you keen for more - and raise hopes for a top-class strategy game.

- Simon Biedermann -




PC ACTION, issue 5/2003


In Against Rome, the emphasis lies on tactical battles, while the build-up part (which can be dull in games generally) is reduced to the bare essentials. The gigantic weapons of the musclemen speak for themselves and promise some good and noisy brawls. If the AI is ok, I'll be more than ready to brandish the axe. Incidentally: At long last there's a game development studio that dedicates their attention to our forefathers. How reassuring to learn that our culture is founded on such profundity and sensitivity. ;-)


- Christian Bigge -

 


PC Games, issue 05/2003 (LINK)

First impression: If Independent Arts succeed in the technical implementation of their concept of a realistic battle, Against Rome could be the first strategy game ever to have every single unit in a battle behave with any sense at all.

- Dirk Gooding -

 

 

GameStar, issue 05/2003 (LINK)

It's been 1,500 years since we had to fight the Roman legionaries - and now it all starts again on the computer: with the real-time strategy game Against Rome, which is being developed by Independent Arts in Hamm. In the period between 200 and 400 AD you will control one of three barbarian nations, following the fate of the tribe over several generations. The build-up part will make up a maximum of 25 percent of the game, while the main focus is on the battles. These are intended to last considerably longer than in most competitor titles and will offer you the chance to intervene even in the most tumultuous brawl and secure the victory to your people. A fame point system will allow you to obtain skills and improve your warriors' characteristics.