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PC ACTION, issue 5/2003
As a Conan fan, I felt immediately at home with the dark atmosphere of
Against Rome. The title could be the cause of some surprises. It is more
challenging and is played differently to other well-known real-time strategy
games and the massed battles are great fun. The graphic style is also fascinating.
You are given a real shock when a bolt of lightening strikes the ground
directly next to your unit...
- Andreas Bertits -
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PC JOKER, issue 6/2003
Barbarian real-time strategy with an innovative approach: Thanks to a
fantastic battle system, hobby warriors are even now poised to whet their
axes.
For visual effects, the developers of the game, Independent Arts, rely
upon a mixture of 2D and 3D graphics. While the scenery is computed in
real time, they decided to use pre-computed graphics for warriors and
dwellings. This technique allows them to maintain a high level of detail
and at the same time facilitates minimising computing expenditures. In
order to make graphics fetishists happy as well, the "Against Rome"
engine juggles all kinds of effects, delighting the eye with moving fog
and different times of day effects as well as rock avalanches, storms
and explosions.
... the details presented so far make you keen for more - and raise hopes
for a top-class strategy game.
- Simon Biedermann - |
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PC ACTION, issue 5/2003

In Against Rome, the emphasis lies on tactical battles, while
the build-up part (which can be dull in games generally) is
reduced to the bare essentials. The gigantic weapons of the
musclemen speak for themselves and promise some good and noisy
brawls. If the AI is ok, I'll be more than ready to brandish
the axe. Incidentally: At long last there's a game development
studio that dedicates their attention to our forefathers. How
reassuring to learn that our culture is founded on such profundity
and sensitivity. ;-)
- Christian Bigge - |
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PC Games, issue 05/2003
(LINK)
First impression: If Independent Arts
succeed in the technical implementation of their concept of
a realistic battle, Against Rome could be the first strategy
game ever to have every single unit in a battle behave with
any sense at all.
- Dirk Gooding -
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GameStar, issue 05/2003 (LINK)
It's been 1,500 years since we had to fight
the Roman legionaries - and now it all starts again on the computer:
with the real-time strategy game Against Rome, which is being developed
by Independent Arts in Hamm. In the period between 200 and 400 AD
you will control one of three barbarian nations, following the fate
of the tribe over several generations. The build-up part will make
up a maximum of 25 percent of the game, while the main focus is
on the battles. These are intended to last considerably longer than
in most competitor titles and will offer you the chance to intervene
even in the most tumultuous brawl and secure the victory to your
people. A fame point system will allow you to obtain skills and
improve your warriors' characteristics.
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